So as a few of you already knew, Sony invited me for an interview about some new features for LBP2. The trip was really fun, and I really enjoyed it. A LOT of cool features coming your way very soon.
I posted a thread a few days ago on LBPC which you can find here where you guys left me a load of suggestions/improvements for LBP2 to take along with me to the interview. They were REALLY good and the guys at the interview loved them – so good work and thanks very much!
Here is my vlog from before and after the interview (watch in 720P HD!):
First of all, sorry about the lack of podcast everyone! For those of you who weren’t at the live podcast and haven’t heard it yet, it’s still on its way. This has been an extremely busy few weeks for me, and I just haven’t been able to edit it.
Anyways, while you’re waiting for Episode 9, enjoy an interesting and funny creator interview with anpostteller! (PSN: anpostteller).
Anpostteller made his name with the two stunning levels “Swinging Silhouette” and “Post Apocalyptic”. If you’ve never played them, you’re missing out on two of the best levels around! They’re especially impressive on the graphical front.
(pink lettering courtesy of anpostteller)
How did you come to be a lbp creator? What is it about your background that greatly enhances your lbp creativity?
I couldnt wait to make a level from the moment the game was first announced, and i even had a few levels fully planned out the week before it was released, all of which were complete [butterscotch] ups, lol
When i eventually got the hang of it i made post apocalyptic. Read more…
In the first of a two part interview Ethan Eismann talks to Mark Healey, Game Designer and Kareem Attouney, Art Director from Media Molecule about the steps that the team go through when creating a game. They talk about the problems they face and how they overcome them. Part 2 is coming Thursday so make sure you go have a look!